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State Machines using XState and Svelte (Part 1)

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State Machines using XState and Svelte (Part 1)

In this blog post, we'll learn about state machines, and how to implement them in Svelte with XState.

What's a State Machine

  • A state machine is a representation- an abstraction of the behavior of a system.
  • A Finite State Machine (FSM) is a State machine that can have only one state at a given time, and has a finite number of states.
  • Other properties for FSMs are having an initial state, and a finite number of events.
  • Given a state and an event, a transition function will determine what the next state is.

What's XState

XState is a library that will allow us to create and interpret FSMs and statecharts. Its core is framework agnostic, and there are utilities for many of them.

Our first state machine with Svelte

We'll start from a basic component, add features to it, and then we'll create a state machine that will have the same behavior. Let's create a new project.

npm init vite@latest

✔ Project name: · xstate-svelte
✔ Select a framework: · svelte
✔ Select a variant: · svelte-ts

cd xstate-svelte
npm install //use the package manager you prefer
npm run dev

Our project contains a Counter component that looks like the one below. We'll start from here to model our state machine later.

<!-- Counter.svelte -->
<script lang="ts">
  let count: number = 0
  const increment = () => {
    count += 1
  }
</script>

<button on:click={increment}>
  Clicks: {count}
</button>

<style>
  button {
    font-family: inherit;
    font-size: inherit;
    padding: 1em 2em;
    color: #ff3e00;
    background-color: rgba(255, 62, 0, 0.1);
    border-radius: 2em;
    border: 2px solid rgba(255, 62, 0, 0);
    outline: none;
    width: 200px;
    font-variant-numeric: tabular-nums;
    cursor: pointer;
  }

  button:focus {
    border: 2px solid #ff3e00;
  }

  button:active {
    background-color: rgba(255, 62, 0, 0.2);
  }
</style>

Our component is a button that can increment a count when clicking it. Let's add some functionality to it like adding the possibility to decrement the count as well.

<!-- Counter.svelte -->
<script lang="ts">
  let count: number = 0
  const increment = () => {
    count += 1
  }
  const decrement = () => {
    count -= 1
  }
</script>

<p>Count: {count}</p>
<button on:click={increment}>
  Increment
</button>
<button on:click={decrement}>
  Decrement
</button>

<!-- ... -->
xstate01

Our component is working, but let's say we would like to avoid reaching a count below 0 or above 10, we would have to add a guard to avoid calling the increment or decrement functions when the minimum or maximum values are reached.

<!-- Counter.svelte -->
<!-- ... -->
<button
  on:click={() => {
    if (count < 10) {
      increment();
    }
  }}
>
  Increment
</button>
<button
  on:click={() => {
    if (count > 0) {
      decrement();
    }
  }}
>

<!-- ... -->
xstate2

Finally, let's add a button to turn the counter on and off, and enable or disable changing the count.

<!-- Counter.svelte -->
<script lang="ts">
  let count: number = 0;
  let active: boolean = true
  const increment = () => {
    count += 1;
  };
  const decrement = () => {
    count -= 1;
  };
  const toggleActive = () => {
    active = !active
  };
</script>
<p>The counter is {active ? "enabled": "disabled"}</p>
<p>Count: {count}</p>
<button
  on:click={() => {
    if (active && count < 10) {
      increment();
    }
  }}
>
  Increment
</button>
<button
  on:click={() => {
    if (active && count > 0) {
      decrement();
    }
  }}
>
  Decrement
</button>

<button
  on:click={toggleActive}
>
  On/Off
</button>

<!-- ... -->
xstate3

Now, it's finally time to recreate this same component but using XState.

First, we'll need to install the required dependencies.

npm i xstate @xstate/svelte --save

Before we dive into the code, let's think about our state machine. If we could define the properties of it, it would look something like this.

  • possible states: enabled - disabled
  • possible events: increment-decrement - enable/disable
  • initial state: enabled
  • guards: max value, min value
  • context: in this case, the count value

If we start expressing this as an object, we could do something like:

{
	// initial state,
	initial: enabled 
	// possible states (StateNodes)
	states:{
		enabled: {
		},
		disabled: {
		}
	},
}

Each key inside our states object will represent a StateNode with its configuration. To add the events, we will use an object too, and they can be declared inside of a specific state, or at the root of the configuration object if it's global. In our example:

{
	initial: enabled 
	states:{
		enabled: {
			on: {
				increment: { // do something },
				decrement: { // do something },
				toggle: { // do something },
			}
		},
		disabled: {
			toggle: { // do something },
		}
	},
}

XState initializes a state machine with an object similar to this. We will change our Counter component to implement it. Starting from the original component to the final result.

<!-- Counter.svelte -->
<script lang="ts">
  import { createMachine, assign } from 'xstate';
  import { useMachine } from '@xstate/svelte';

  const enum States {
    Enabled = 'Enabled',
  }

  const enum Events {
    Increment = 'Increment',
  }

  const increment = (ctx) => ctx.count + 1;

  const counterMachine = createMachine({
    initial: States.Enabled,
    context: {
      count: 0,
    },
    states: {
      [States.Enabled]: {
        on: {
          [Events.Increment]: {
            actions: assign({ count: increment }),
          },
        },
      },
    },
  });

  const { state, send } = useMachine(counterMachine);
</script>

<button on:click={() => send(Events.Increment)}>
  Clicks: {$state.context.count}
</button>

First, we define the states, and events that our state machines will have and respond to:

Our initial counter had only one state, and one possible event.

Then, we define a function that will respond to that event, taking the state machine context, and adding 1 to the context count.

Next, we use the @xstate/svelte method useMachine that will return the state of the machine, and a method to send events to it.

Note that state is a Svelte store that you can subscribe to, to get the current state of the machine using the $ prefix.

In this example, $state.context.count is updated each time Events.Increment is sent.

To add the decrement functionality, we just need to add a new event and the corresponding handler.

<!-- Counter.svelte -->
<script lang="ts">
  // ...

 const enum Events {
    Increment = 'Increment',
    Decrement = 'Decrement',
  }

  const increment = (ctx) => ctx.count + 1;
  const decrement = (ctx) => ctx.count - 1;

  const counterMachine = createMachine({
    initial: States.Enabled,
    context: {
      count: 0,
    },
    states: {
      [States.Enabled]: {
        on: {
          [Events.Increment]: {
            actions: assign({ count: increment }),
          },
          [Events.Decrement]: {
            actions: assign({ count: decrement }),
          },
        },
      },
    },
  });

  const { state, send } = useMachine(counterMachine);
</script>

<p>Count: {$state.context.count}</p>
<button on:click={() => send(Events.Increment)}>
  Increment
</button>
<button on:click={() => send(Events.Decrement)}>
  Decrement
</button>

To add guards to our events, we will need to set the cond property of the event handlers. If the conditions are met, then the actions are triggered.

<!-- Counter.svelte -->
<script lang="ts">
  // ...

  const counterMachine = createMachine({
    initial: States.Enabled,
    context: {
      count: 0,
    },
    states: {
      [States.Enabled]: {
        on: {
          [Events.Increment]: {
            actions: assign({ count: increment }),
            cond: (ctx) => ctx.count < 10,
          },
          [Events.Decrement]: {
            actions: assign({ count: decrement }),
            cond: (ctx) => ctx.count > 0,
          },
        },
      },
    },
  });

  const { state, send } = useMachine(counterMachine);
</script>

<!-- ... -->

One last part, and we are done. We are missing the enable/disable button. In this case, we will add an event and a new state.

<!-- Counter.svelte -->
<script lang="ts">
  // ...

  const enum States {
    Enabled = 'Enabled',
    Disabled = 'Disabled',
  }

  const enum Events {
    Increment = 'Increment',
    Decrement = 'Decrement',
    ToggleEnabled = 'ToggleEnabled',
  }

  const increment = (ctx) => ctx.count + 1;
  const decrement = (ctx) => ctx.count - 1;

  // Set state machine
  const counterMachine = createMachine({
    initial: States.Enabled,
    context: {
      count: 0,
    },
    states: {
      [States.Enabled]: {
        on: {
          [Events.Increment]: {
            actions: assign({ count: increment }),
            cond: (ctx) => ctx.count < 10,
          },
          [Events.Decrement]: {
            actions: assign({ count: decrement }),
            cond: (ctx) => ctx.count > 0,
          },
          [Events.ToggleEnabled]: States.Disabled
        },
      },
      [States.Disabled]: {
        on: {
          [Events.ToggleEnabled]: States.Enabled
        },
      },
    },
  });

  const { state, send } = useMachine(counterMachine);
</script>

<p>The counter is {$state.value === States.Enabled ? "enabled": "disabled"}</p>
<p>Count: {$state.context.count}</p>
<button on:click={() => send(Events.Increment)}> Increment </button>
<button on:click={() => send(Events.Decrement)}> Decrement </button>
<button on:click={() =

<!-- ... -->

We are now defining a new state Disabled that will only handle the toggle event that will change the state to Enabled. We do the opposite when the counter is on.

Let's focus on this line of the previous example

[Events.ToggleEnabled]: States.Enabled

The response to this event looks a lot different than the previous ones. In the example above, we're using the shorthand value when you only need to transition from one state to another.

It's equivalent to:

[Events.ToggleEnabled]: {
  target: States.Enabled,
}

The transition configuration object has the following signature:

interface TransitionConfig<TContext', TEvent'> {
cond?: Condition<TContext', TEvent'> // define a guard to this transition
actions?: Actions<TContext', TEvent'> // what actions to perform
in?: StateValue
internal?: boolean
target?: TransitionTarget<TContext', TEvent'> // the next State
meta?: Record<string, any>
description?: string
}

Statecharts

Statecharts are a visual representation of the states of a process.

The best part is that we don't need to change our code to see it in action.

Go to https://stately.ai/viz, and paste this part of the code.

import { createMachine, assign } from 'xstate';

const enum States {
    Enabled = 'Enabled',
    Disabled = 'Disabled',
  }

  const enum Events {
    Increment = 'Increment',
    Decrement = 'Decrement',
    ToggleEnabled = 'ToggleEnabled',
  }

  const increment = (ctx) => ctx.count + 1;
  const decrement = (ctx) => ctx.count - 1;

  // Set state machine
  const counterMachine = createMachine({
    initial: States.Enabled,
    context: {
      count: 0,
    },
    states: {
      [States.Enabled]: {
        on: {
          [Events.Increment]: {
            actions: assign({ count: increment }),
            cond: (ctx) => ctx.count < 10,
          },
          [Events.Decrement]: {
            actions: assign({ count: decrement }),
            cond: (ctx) => ctx.count > 0,
          },
          [Events.ToggleEnabled]: States.Disabled
        },
      },
      [States.Disabled]: {
        on: {
          [Events.ToggleEnabled]: States.Enabled
        },
      },
    },
  });

Next, click the Visualize button, and enjoy your statechart.

xstate4

We can see that the toggleEnabled event changes from enabled to disabled and vice-versa. At the same time, the other events are available or not, depending on the current state (represented in light blue when available).

This is a nice way of visualizing our state machine, you could even start from here, and then move to your favorite framework. It may help spot issues and challenges early.

What's Next

In this intro to XState and Svelte, we learned how to transform a simple component to use state machines. In the next part of this series, we'll create a more complex app, and we'll explore the API in depth.

You can find the code from this tutorial in this repo.

This Dot is a consultancy dedicated to guiding companies through their modernization and digital transformation journeys. Specializing in replatforming, modernizing, and launching new initiatives, we stand out by taking true ownership of your engineering projects.

We love helping teams with projects that have missed their deadlines or helping keep your strategic digital initiatives on course. Check out our case studies and our clients that trust us with their engineering.

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Nowadays, bots do not act like “bots”. They can execute JavaScript, solve CAPTCHAs, and navigate as real users. Traditional defenses often fail to meet expectations or frustrate genuine users. That’s why Vercel created BotID, an invisible CAPTCHA that has real-time protections against sophisticated bots that help you protect your critical endpoints. In this blog post, we will explore why you should care about this new tool, how to set it up, its use cases, and some key considerations to take into account. We will be using Next.js for our examples, but please note that this tool is not tied to this framework alone; the only requirement is that your app is deployed and running on Vercel. Why Should You Care? Think about these scenarios: - Checkout flows are overwhelmed by scalpers - Signup forms inundated with fake registrations - API endpoints draining resources with malicious requests They all impact you and your users in a negative way. For example, when bots flood your checkout page, real customers are unable to complete their purchases, resulting in your business losing money and damaging customer trust. Fake signups clutter the app, slowing things down and making user data unreliable. When someone deliberately overloads your app’s API, it can crash or become unusable, making users angry and creating a significant issue for you, the owner. BotID automatically detects and filters bots attempting to perform any of the above actions without interfering with real users. How does it work? A lightweight first-party script quickly gathers a high set of browser & environment signals (this takes ~30ms, really fast so no worry about performance issues), packages them into an opaque token, and sends that token with protected requests via the rewritten challenge/proxy path + header; Vercel’s edge scores it, attaches a verdict, and checkBotId() function simply reads that verdict so your code can allow or block. We will see how this is implemented in a second! But first, let’s get started. Getting Started in Minutes 1. Install the SDK: ` 1. Configure redirects Wrap your next.config.ts with BotID’s helper. This sets up the right rewrites so BotID can do its job (and not get blocked by ad blockers, extensions, etc.): ` 2. Integrate the client on public-facing pages (where BotID runs checks): Declare which routes are protected so BotID can attach special headers when a real user triggers those routes. We need to create instrumentation-client.ts (place it in the root of your application or inside a src folder) and initialize BotID once: ` instrumentation-client.ts runs before the app hydrates, so it’s a perfect place for a global setup! If we have an inferior Next.js version than 15.3, then we would need to use a different approach. We need to render the React component inside the pages or layouts you want to protect, specifying the protected routes: ` 3. Verify requests on your server or API: ` - NOTE: checkBotId() will fail if the route wasn’t listed on the client, because the client is what attaches the special headers that let the edge classify the request! You’re all set - your routes are now protected! In development, checkBotId() function will always return isBot = false so you can build without friction. To disable this, you can override the options for development: ` What happens on a failed check? In our example above, if the check failed, we return a 403, but it is mostly up to you what to do in this case; the most common approaches for this scenario are: - Hard block with a 403 for obviously automated traffic (just what we did in the example above) - Soft fail (generic error/“try again”) when you want to be cautious. - Step-up (require login, email verification, or other business logic). Remember, although rare, false positives can occur, so it’s up to you to determine how you want to balance your fail strategy between security, UX, telemetry, and attacker behavior. checkBotId() So far, we have seen how to use the property isBot from checkBotId(), but there are a few more properties that you can leverage from it. There are: isHuman (boolean): true when BotID classifies the request as a real human session (i.e., a clear “pass”). BotID is designed to return an unambiguous yes/no, so you can gate actions easily. isBot (boolean): We already saw this one. It will be true when the request is classified as automated traffic. isVerifiedBot (boolean): Here comes a less obvious property. Vercel maintains and continuously updates a comprehensive directory of known legitimate bots from across the internet. This directory is regularly updated to include new legitimate services as they emerge. This could be helpful for allowlists or custom logic per bot. We will see an example in a sec. verifiedBotName? (string): The name for the specific verified bot (e.g., “claude-user”). verifiedBotCategory? (string): The type of the verified bot (e.g., “webhook”, “advertising”, “ai_assistant”). bypassed (boolean): it is true if the request skipped BotID check due to a configured Firewall bypass (custom or system). You could use this flag to avoid taking bot-based actions when you’ve explicitly bypassed protection. Handling Verified Bots - NOTE: Handling verified bots is available in botid@1.5.0 and above. It might be the case that you don’t want to block some verified bots because they are not causing damage to you or your users, as it can sometimes be the case for AI-related bots that fetch your site to give information to a user. We can use the properties related to verified bots from checkBotId() to handle these scenarios: ` Choosing your BotID mode When leveraging BotID, you can choose between 2 modes: - Basic Mode: Instant session-based protection, available for all Vercel plans. - Deep Analysis Mode: Enhanced Kasada-powered detection, only available for Pro and Enterprise plan users. Using this mode, you will leverage a more advanced detection and will block the hardest to catch bots To specify the mode you want, you must do so in both the client and the server. This is important because if either of the two does not match, the verification will fail! ` Conclusion Stop chasing bots - let BotID handle them for you! Bots are and will get smarter and more sophisticated. BotID gives you a simple way to push back without slowing your customers down. It is simple to install, customize, and use. Stronger protection equals fewer headaches. Add BotID, ship with confidence, and let the bots trample into a wall without knowing what’s going on....

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